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Arturia Pendragon (Saber)

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APPLICATION

Player Name: Emmy/Amelia
Plurk Handle: [plurk.com profile] escaramilo
Player Status: New Player
Other characters: N/A

Character Name: Arturia Pendragon aka Saber (also spelled Artoria or Altria in other translations)
Fandom: Fate/Stay Night
Character Journal: [personal profile] invisible
OU, AU, or OC? Original universe
If canon, canon point: End of the Unlimited Bladeworks path
PB: N/A

Setting Background: A brief overview of Fate: Mages summon the Heoric Spirits of historical and legendary figures to use like Pokemon in a battle to the death over the Holy Grail, which grants wishes. Arturia is one of the Heroic Spirits, also known as a Servant. The mages who summon Servants are known as Masters.

History: See the wiki here to see her backstory and human life. See here for her actions and story during the period encompassed by Fate/Zero and here for the Fate/Stay Night: Unlimited Bladeworks storyline. Her history includes the "Good Ending" where she stays on as Rin Tohsaka's familiar.

Personality: Arturia possesses the bearing of a regal knight and of a king. She insists the others pay no mind to her gender as she is a knight and king first before she is anything else. Likewise, she is steadfast in her own beliefs and moral code (especially that of chivalry) and refuses to take easier paths because they clash with this mindset. If something is not worth doing the right way, then she doesn't want to do it at all. During her battles with Lancer in Fate/Zero she strove to give her opponents the honorable duel he'd wioshed for and was horrified when Kiritsugu, her Master at the time, used deceit and trickery to force Lancer to destroy himself. During the 4th Holy Grail War, she bonds with Irisviel, Kiritsugu's wife and ultimately the catalyst for the summoning of the Holy Grail, and shares a warm friendship and emotional bond with her. She is not opposed to human connection, but finds it easier to be friendly with those who share her ideals.

Arturia can be single-minded in her focus on objectives and spends much of her time in canon focused on winning the Holy Grail War and the Holy Grail itself so that her wish can be granted. Arturia is also especially stubborn and hates losing, often fighting or competing well past the point of reason in order to secure victory or to prove a point. Her competitive nature shines through when she begins teaching Shirou her fighting technique during the events of Fate/Stay Night. When Shirou begins to imitate the fighting style of Archer instead of her own, and she becomes jealous and a bit insecure.

Arturia is a noble, reserved person who can appear cold and distant, thought this mainly arises from her desire to maintain the bearing of a king the suppression of her own feelings so that she can focus on her goals. This changes a little during her time with Shirou and Rin as she begins to let more of her true feelings be seen around those she has come to trust and care for despite herself. Beneath her cold exterior there is a kind heart that overflows with compassion and care for others, including those she dedicated herself to as their king. Additionally, Arturia is deeply insecure about herself and her rule. She feels that she failed her people, since her kingdom collapsed around her and broke into civil war and was then destroyed once there was no longer alive to unite the kingdom. Her deepest wish is to win the Holy Grail so that she can wish herself out of history in order for someone better than her to take her place as king in the history of Britain.



Canon Powers:
  • The inherent magical ability to create, maintain, and repair a suit of armor. This comes at the cost of significant amounts of magical energy and doing so means a greater degree of protection but also means she lacks the energy needed to magically heal her wounds.

  • As a Heroic Spirit she is faster, tougher, and stronger than normal humans. This includes the ability to leap tall buildings and to move faster than a human being can safely be expected to. Aditionally, her inherent magical energy (or energy given to her by her Master) repairs her body.

  • Due to a blessing from the Lady of the Lake, she cannot be impeded by water and is able to run across its surface as if were dry land.

  • As a Heroic Spirit she does not need to eat or sleep and does not fall ill.

  • Born (in life) with the magical circuits of a dragon. Her body therefore produces an enormous amount og magical energy much higher than normal human or magi. In her Heroic Spirit form, she does require magical energy from her Master in order to maintain herself on our plane of existence. This serves as a spark or breath of life to her own natural magic.

  • She has a natural resistance to magic and magical attacks

  • She has a natural 6th sense or instinct for combat which allows her to visualize the possibilities within a given combat and to let her choose the best path forward to victory. Something like a samurai visualizing the various outcomes of a given duel.

  • Mana Burst technique: An ability that lets her concentrate magical energy into her weapon and release it in an explosion of power and energy. THis also allows her to maintain her powerful fighting style even while in her rather diminutive natural body.

  • Noble Phantasm: Invisible Air - A magical ability that hides her sword from view, forcing opponents to wonder at it's length and also protecting her identity as King Arthur from being identified via Excalibur. This ability can also be used to blast away dust clouds or push enemies away from her.

  • Noble Phantasm: Excalibur, the sword of promised victory - The blade she used as king. Unleashing the name of this Noble Phantasm allows her to let forth a blast of light and energy which can cause massive destruction, wiping out buildings and other noble servants in a single explosion of energy. Essentially acts as a directed energy weapon. She generally attempts to aim it into the sky due to its destructive power, able to incinerate an entire military cohort of one thousand soldiers and turn the ground into scorched earth, leaving a great disorder in the land that would never fade. Briefly touching the ground against Rider, it leaves molten asphalt and burns away a forest, and used against Berserker in the Einzbern Forest, it leaves a large enough crater deep into the forest that can easily fit two people. When launched into the sky, it can be seen from far around, even cutting into the clouds. It's use like this (i.e. not just as a normal, if magical blade) uses a huge amount of magical energy and tends to leave Arturia exhausted.

  • Riding - In her Heroic Spirit incarnation, Arturia is capable of driving, flying, or riding just about any vehicle or other mode of transport she needs to.


Freebie Powers: If your character has any powers listed as "freebie powers" list them and their limits here so the mods can decide if they count as freebies.

Power Selection: Please list whether you're choosing "Native Superpowers," a "Magic Weapon," "Magic," or "Roughing It" here. If choosing a magic weapon, list what type of weapon it will be. If choosing magic, list the mage archetype you're choosing.

Game Powers: Native Superpowers

I realize looking at the above list, there's a lot to consider so I'd like to propose the following for her powers in Wilderlands.

Arturia is incarnated in a human body while in the Wilderlands. While she is still faster, stronger, and tougher than might be expected of a normal or peak human ability, she is still in a human body with all the frailties that implies. Additionally, she lacks many of her magical abilities. She maintains the ability to be unimpeded by water, but is no longer able to leap impossible distances or to perform humanly impossible feats such as running along the side of a building for any great distance or to manifest her own armor. While she has her magical blade, Excalibur, and can still use it to unleash a powerful blast of energy doing so means that she becomes so exhausted that she needs to spend multiple days in bed resting in order to recover her strength. If used too often she risks killing herself from the exhaustion. This magical blast is not nearly as powerful as what she can unleash in her own world, but is still a dangerous attack.

While in the Wilderlands, she is technically no longer a Heroic Spirit and cannot enter a contract with a magus to gain additional power, nor can command spells be used to boost her power.

She no longer has access to the Invisible Air technique.

While she is able to generate own magical energy for use with her weapons, she must eat, sleep, and rest like a normal human being.

Her combat 6th sense manifests more as a "bad feeling about this" when in situations where she's vulnerable or as a "spidey sense" then as a visualization of future possibilities. She retains her instinct for combat.

Her mana burst is still able to be powered by her magical circuits, but it is not as potent and is weaker when she is ill-rested or low on energy.

While she is still an excellent horseback rider, she is no longer magically gifted with the ability to drive or operate any vehicle she comes across.

Non-Powered Abilities:
  • Arturia is a highly skilled swordswoman. In canon, she casually disarms a Kendo master while unarmed and without taking a fighting stance. She is able to hold own with and defeat various other weapon masters from history, myth, and legend.

  • Extremely charismatic, able to grand encouragement and organization to armies or even a nation. In the terms of the Fate universe, she is considered to have Charisma Rank B, meaning that she can inspire a nation but isn't capable of welding together a multi-national empire or other larger polity.


Setting/Suitability:

I expect Arturia to respond with some degree of emotion (as she is inexplicably in a normal human body and separated from both Rin and Shirou) and with resolve to see this through to the end so she can get back to the people she cares for. As a legendary king, she possesses the skills she needs to thrive in a fantasy setting such as riding, swordfighting, heroic speech making, etc. She will carry on to her last breath in the service of a good and noble cause and already has some experience being whisked away to other worlds and new eras. I would like to see her crack her shell a bit more and emotionally connect with her comrades in arms in this quest. Co-operation is something she has done before but it doesn't come naturally, as she was a King and used to simply commanding.

SAMPLES

Prose Sample:
For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.

Arturia recoils from the angry crowd of villagers that are threatening to close in around her with their pitchforks, torches, and farm implements. Instinctively, her hand drops to the sword at her side. Arturia's fingers close against the familiar contours of Excalibur's hilt. The king's first instinct is to fight her way clear of the angry, unruly mob that seems about to work itself up enough to charge her but she stills her hand. She is a king and if she cannot calm the fears of these people (people so similar to those she had ruled) then what use is she? How can she call herself a king? Clearing her throat, she straightens, staring down the man who seems to be the one leading the townsfolk.

"You call me a witch. I understand why! I'm a stranger here, I bring strange ways and strange powers. I don't fit in the way the world should be. But I am not a witch, but a knight! It is my duty to protect the people and I would sooner remove my own hand than betray the trust of the people in their sworn protectors." She straightens, almost seeming to fill the space around her with her presence as she glares at the crowd, which seems suddenly unsure underneath her imperious and regal gaze.

"I don't want to harm any of you, but I'll fight my way out if I must." With that last heavy proclamation hanging in the air, Arturia waits for the crowd to decide her fate.

Network Sample:
Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.

[ This whole situation left Arturia feeling cold and uneasy. She knew what she had desire as a child and what she had worked for in adulthood. Confronting it in such a raw way, though... It seemed strange and awkward. How could she face that young, bright-faced girl and tell her of the ways that she would fail. Another breath and Arturia peered into the mirror at a face that was so familiar and yet so distant. ]

Arturia. You are preparing yourself for a life as king, as you must. It is your fate. I cannot say that it will be easy--you will have triumphs and failures. The greatest of these will come because of who you are, because of what you must be--a king who keeps himself aloof from his people. It will be lonely. It will be hard...

[ It hurts to say this. Looking back on one's failures throughout life, failures which culminated in her death and the destruction of her kingdom no less, is a painful process. ]

It is not a weakness for a king to seek the council and the company of others. In the end though, the king must shoulder the burden of carrying his kingdom alone, no matter what it costs him.

[ Her teeth grit. She still holds to that truth, no matter what others might say. ]

Additional info: If you have any questions or confusion about Fate's wonky timelines or Arturia's history, please ask! I'll do my best to straighten things out.
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